Friday, March 27, 2020

Realm of Elements free essay sample

REALM OF ELEMENTS: A MULTI-USER EDUCATIONAL GAME BASED ON THE PERIODIC TABLE OF ELEMENTS USING MULTIPOINT MOUSE SDK FOR YOUNG FILIPINO LEARNERS By Ephraim John B. We will write a custom essay sample on Realm of Elements or any similar topic specifically for you Do Not WasteYour Time HIRE WRITER Only 13.90 / page Estrada Cornelio M. Yap Jr. SCHOOL OF ARTS AND SCIENCES ATENEO DE DAVAO UNIVERSITY OCTOBER 2013 REALM OF ELEMENTS: A MULTI-USER EDUCATIONAL GAME BASED ON THE PERIODIC TABLE OF ELEMENTS USING MULTIPOINT MOUSE SDK FOR YOUNG FILIPINO LEARNERS A Thesis / Research Project presented to The Faculty of the Computer Studies Cluster Ateneo de Davao University In Partial Fulfillment of the Requirements for the Degree Bachelor of Science in Information Technology By Ephraim John B. Estrada Cornelio M. Yap Jr. SCHOOL OF ARTS AND SCIENCES ATENEO DE DAVAO UNIVERSITY OCTOBER 2013 Ateneo de Davao University COMPUTER STUDIES CLUSTER SCHOOL OF ARTS AND SCIENCES P. O. Box 8016 Davao City Philippines Recommendation for Final Defense In partial fulfillment of the requirements for the degree of BACHELOR OF SCIENCE IN INFORMATION TECHNOLOGY, this UNDERGRADUATE THESIS / RESEARCH PROJECT entitled: REALM OF ELEMENTS: A MULTI-USER EDUCATIONAL GAME BASED ON THE PERIODIC TABLE OF ELEMENTS USING MULTIPOINT MOUSE SDK FOR YOUNG FILIPINO LEARNERS has been prepared and submitted by Ephraim John B. Estrada, and Cornelio M. Yap Jr. , and is recommended for FINAL DEFENSE. Christopher Aris O. Alviola Adviser Ateneo de Davao University COMPUTER STUDIES CLUSTER SCHOOL OF ARTS AND SCIENCES P. O. Box 8016 Davao City Philippines Recommendation for Acceptance The faculty of Computer Studies Cluster of the Ateneo de Davao University accepts the Undergraduate Thesis entitled: REALM OF ELEMENTS: A MULTI-USER EDUCATIONAL GAME BASED ON THE PERIODIC TABLE OF ELEMENTS USING MULTIPOINT MOUSE SDK FOR YOUNG FILIPINO LEARNERS which has been prepared and submitted by Ephraim John B. Estrada and Cornelio M. Yap Jr. in partial fulfillment of the requirements for the degree Bachelor Science in Information Technology. Jose Mari V. Freires Chair Panelist Oneil B. Victoriano Panelist Christopher Aris O. Alviola Adviser ACKNOWLEDGEMENT The accomplishment of this research project would not have been possible without the support and assistance of these wonderful people around us. Firstly, we would like to express our sincerest gratitude to our ever supportive and inspiring IT320 – Senior Project II professor, Ms. Michelle P. Banawan for always been there mentoring and guiding us and our section in every step of the success of our respective research projects. We would also like to express our gratitude to Mr. Christopher O. Alviola, our thesis adviser, for constantly being there for us in times of consultations and for willingly helping us out with his best knowledge and abilities for the betterment of this project. Our acknowledgment to this research project’s panelists, Mr. Jose Mari V. Freires and Mr. Oneil B. Victoriano, for they were the ones who critiqued and at the same time mentored and guided us for the enhancement of this thesis. We would like to thank selected teachers and students of the Holy Child College of DavaoJacinto Campus who have actively participated in the evaluation and testing of our project and for accommodating us each time we visit the school. We would also not forget to thank our friends and IT4A classmates who have served as motivators and as an active support group to us in finishing our thesis despite all odds and obstacles we have faced. Furthermore, we like to proudly acknowledge and express our appreciation to our beloved parents who helped us out in many aspects—financially, emotionally, and other gratifying adverbs. For without them, we would certainly not accomplish our thesis successfully. Their encouragement and continuous support truly served as an inspiration to us. Ad majorem Dei gloriam! TABLE OF CONTENTS ABSTRACT 1 Chapter 1 Background of the Study 1 Chapter 2 Technology Application Context 2 Chapter 3 Objectives of the Study 3 Chapter 4 Significance of the Study 3 Chapter 5 Scope and Limitations of the Study 4 Chapter 6 Review of Related Literature and Technology Applications 5 Chapter 7 Project Methodology 7 7. 1 Review and Selection of Tool and Platform 7 7. 2 Conceptualization and Design 8 7. 3 Development 9 7. 4 Evaluation and Testing 15 Chapter 8 Technology Background 16 Chapter 9 Results and Discussions 17 9. 1 Student Pre-test Results and Observations 17 9. 2 Student Pre-test Results and Observations 20 9. 3 Teacher Evaluation Results 22 9. 4 Deployment and Implementation 24 Chapter 10 Conclusion 25 Chapter 11 Recommendation and Future Work 25 Chapter 12 Definition of Terms 26 Chapter 13 References 26 APPENDIX i Pre-test Survey Questionnaire i Post-test Survey Questionnaire ii LIST OF FIGURES Figure 1: Research Design Diagram 7 Figure 2: Research Project Development Framework 9 Figure 3. 1: OnLoaded Method (Source Code Snippet) 10 Figure 3. 2: AssignCursor Class (Source Code Snippet) 11 Figure 3. 3: Assignment List (Source Code Snippet) 11 Figure 3. 4: AssignIcon Method (Source Code Snippet) 12 Figure 3. 5: AssignName Method (Source Code Snippet) 13 Figure 3. 6: AssignName Method (Source Code Snippet) 14 Figure 4. 1: Pre-test Survey Results 17 Figure 4. 2: Pre-test Results for the Game’s Features, Usability, and Interactivity 18 Figure 4. 3 (Photo) Students using the educational game with a single mouse 19 Figure 5. 1 Post-test Results for the Game’s Features, Usability, and Interactivity 20 Figure 5. 2 (Photo) Students using the educational game with multiple mice 21 Figure 5. 3: Post-test Survey Results (User Acceptance Test) 22 Figure 6. 1: Teacher Evaluation Results for the Game’s Features, Usability, Interactivity 22 Figure 6. 2: Teacher Evaluation Survey Results 23 Figure 6. 3: Teacher’s Evaluation Results on Topic and Content Materials 23 Figure 7: Deployment and Implementation Diagram 24 LIST OF TABLES Table 1: Descriptive Statistics Formulas 15 Table 2: Descriptive Statistics for Pre-test Results 18 Table 3: Descriptive Statistics for Post-test Results 20 Realm of Elements: A Multi-user Educational Game based on the Periodic Table of Elements using Multipoint Mouse SDK for Young Filipino Learners EPHRAIM JOHN B. ESTRADA AND CORNELIO M. YAP JR. , Ateneo de Davao University ABSTRACT Research relating to pedagogical practices indicated a positive impact of collaborative learning among students involved. However, current personal computer applications for collaborative learning are limited and poor. In most cases, these applications installed on personal computers can only serve one participating user at a time. In another way around, only few can participate and the rest are just mere onlookers—which means such learning applications lessens interactivity amongst its users, considering limited number of units available in the environment. Certainly, there are different kinds of game frameworks and technologies used for educational applications and games. The proponents shall utilize the Multipoint Mouse SDK offered by Microsoft to create a multi-user educational game, in Windows Presentation Foundation (WPF) format, which allows many students to interact with the same computer at the same time, to promote student engagement and participation as well as interactivity in learning the periodic table of elements. Evaluation and testing for the educational game’s features, applicability, interactivity and usefulness factors were conducted with selected 20 student respondents and 3 teacher respondents. By comparing and analyzing test results when used in a single mouse versus in multiple mice, it showed significant difference in classroom engagement, student participation and collaboration. These results show a positive and encouraging impact by the multi-user educational game to the respondents’ classroom environment. Keywords: Multipoint Mouse SDK, Educational Game, Collaborative Learning 1. BACKGROUND OF THE STUDY In the recent years, technology continues to evolve and improves its capability, affecting every individual’s daily routines. Technology has wedged the different faces of life and redefined the way we live. One of the most common technologies used by people is the computer. The users of computers vastly increased and prospered since it was invented. Nowadays, computers in any form become an integral part of our lives due to its functionality. The purpose of computers has engaged into complexity which made everything possible beyond our thoughts. Now, the use of information and communications technology (ICT) for education is transforming the traditional classroom and encourages learners to progress outside of the 1 Estrada and Yap †¢ Page |2 four walls of classroom, is more personalized and has become a powerful motivational tool. The use of ICT in education is significantly helping developing countries to catch up with the education race—becoming a great equalizer and providing more access. The introduction of technology in the educational field has made the process of learning and knowledge sharing, an interactive and fun-filled activity. A positive and effective combination of education for children and technology could be a good impact on the advancement and preparation on young Filipino learner’s learning process. In advanced pedagogical practices, using Computer supported collaborative learning (CSCL) has become an essential part of the whole learning environment and the culture of learning. Children can find it fun to play with others and become engaged when they have the opportunity to share experiences with peers. Microsoft’s Multipoint Mouse SDK is one tool that we can utilize and leverage in developing an educational game based on the periodic table of elements that caters a collaborative experience to young Filipino learners. Multipoint Mouse SDK also greatly offers more interactivity on educational and e-learning tools, for it allows many learners to interact with the same computer at the same time. 2. TECHNOLOGY APPLICATION CONTEXT There are a lot of educational games for young learners that exist in the market, but most of these games cater only one person per computer, and if multiplayer option is offered and allowed, it requires some special hardware and software requirements to achieve such. Educational games consist of various rules, complexity, and for some, storylines. Of course, all of these elements must be collaborated seamlessly to the desired area of learning to make the idea and concept of the game easy to learn and understand. To attract users and learners, multimedia elements should also be embedded in the game such as graphics, text, and some animations. According to Microsoft, in a classroom of 30 children with only 3 PCs among them, 10 students’ crowd around each machine, while one student takes center position and controls the mouse. Other students point, gesture and compete for the control of the mouse, but they really have no direct control of the PC and often lose interest and shift their attention elsewhere. The proponents will try to solve this problem, by helping students to use a single PC to learn together versus having a â€Å"solo computer experience†. Additionally, educational applications, integrated with Multipoint Mouse SDK, offer a practical way to decrease student-to-PC ratios, and provide a platform for Windows education software developers to create collaborative learning applications. Our study seeks to create a multi-user educational game based on the periodic table of elements—without the hassle of intricate hardware and software requirements—that uses Microsoft’s Multipoint Mouse SDK. The Multipoint SDK is mostly written to be programmed in Visual C#, an object-oriented programming language developed as part of the . NET platform. For that reason, most applications are written in that language. Using the Visual Studio that has an extension which supports the Windows Presentation Estrada and Yap †¢ Page |3 Foundation (WPF), it is possible to develop applications with Multipoint capability in other languages, like C++ with Visual C++ or Basic, or Visual Basic. In this research project, the graphical user interface and other graphical elements will be designed using Adobe Photoshop, which offers various useful applications in generating rich and appealing visuals suitable for the multi-user educational game. 3. OBJECTIVES OF THE STUDY The general objective of the study is to develop multi-user educational game based in the periodic table of elements in integration with Microsoft Multipoint Mouse SDK. The specific objectives are: ? ? ? ? ? ? To develop a multi-user educational game with integration of Microsoft Multipoint Mouse SDK to support multi-user mouse handling To develop the multi-user game in Windows Presentation Foundation (WPF) format with suitable and appropriate graphical elements To create controls in assigning teacher and student roles in using one’s individual mouse To include content materials for the educational game applicable and conform to the lessons in periodic table of elements in the local context To determine the significance of the multi-user educational game when used in single mouse versus multiple mice by evaluation and testing (pre-test, post-test, UAT) To promote student participation, engagement, and interactivity using the developed multi-user educational game in a classroom setting 4. SIGNIFICANCE OF THE STUDY The development of Multipoint Mouse SDK-integrated multi-user educational game based on the periodic table of elements will be beneficial to the students—particularly those in high school, as well as to their science teachers. This study is significant for all young Filipino Learners who wish to learn the periodic table of elements in a much fun and interactive manner using our Multipoint Mouse SDK— integrated multi-user educational game. This study may help them enjoy the change in active peer learning, welcome the opportunity to work cooperatively in small cohesive groups, and be most enthusiastic about using computers in the classroom. Their participation in the classroom activities will enable them to increase their interest in the subject. This study is also significant to teachers who wish to aid e-learning, specifically in the fundamentals of chemistry, in a fun, collaborating, and practical manner. The result of this Estrada and Yap †¢ Page |4 study may likewise challenge teachers to present a more engaging classroom experience that help pupils to work together and make the overcrowded classrooms feel smaller. This study is also contributable in the information technology area, specifically to developers of educational tools and games. This research project would also encourage education publishers to build interactive applications that allow multi-mouse handling to simultaneously engage on a single computer with integration of Multipoint Mouse SDK. Further improvements for the SDK in terms of functionalities and features can also, one way or another, be determined and analyzed via this study. Through collaborating Multipoint Mouse SDK with the educational game for basic chemistry, it enables one computer to serve many users simultaneously. Multipoint Mouse SDK does not only offer a more affordable and practical solution in the classroom environment, it also creates an active, collaborative learning experience that engages each and every learner. Furthermore, this research project is geared towards the better utilization of the abovementioned technology. 5. SCOPE AND LIMITATIONS OF THE STUDY The study will generally focus on developing a multi-user educational game that offers and promotes an effective and interactive way of learning the basics of chemistry, particularly about the periodic table of elements. Topics beyond the periodic table of elements such as about matter, atoms, solving chemical equations, stoichiometry, and others are not included as content materials in the multi-user educational game. Realm of Elements is an educational game suitable for classroom setting and is not offered as a tool for assessing individual learning of each pupil, e. g. for grading purposes. Instead, the game will serve as a tool, as derived from one of the research objectives, to promote significant interactivity, peer-collaboration, participation, and learning engagement (not assessment) amongst students using the multi-user educational game towards the study of periodic table of elements. There will be five (5) modules in the educational game which targets different areas of learning on the periodic table of elements. Since this is game application to be used on PCs, currently, this research project will only work in Windows Platform. All parts of this educational game are in English language. Other possible sensor techniques, market deployment, economic viability, and other privacy matters are not included in the scope of the study. There are several functionality limitations of Multipoint Mouse SDK. Multipoint Mouse cursors cannot interact with standard Windows controls such as the windows message box, the minimize button, maximize button, close button, and composite controls such as in scroll bars and combo boxes. Multipoint Mouse can only be activated in one Window and cannot be disabled after it has been instantiated. Using the SDK in a multiWindow application will cause the mouse pointer to freeze or to be hidden. On the proponent’s current Multipoint Mouse SDK version used, the functionality of getting mouse wheel scrolling state event was inadvertently disabled. Lastly, the SDK cannot return the same Device ID for the mouse when a mouse is unplugged or re-plugged. Estrada and Yap †¢ Page |5 6. REVIEW OF RELATED LITERATURE AND TECHNOLOGY APPLICATIONS There have been set of applications developed using multiple devices within a collaborative context. The work of Villanueva et al. explains a development of a system in improving the collaboration possibilities among participants in face-to-face meetings and working groups. Participating users can collaborate through a shared zone using their own mobile devices, such as mobile phones, laptops, Personal Digital Assistant (PDA) devices, and the like. To be able to utilize the shared zone, the users have their own cursors so that they can identify themselves [Villanueva et al. 2010]. Shekhar et al. report their observations from an exercise conducted in India to help grades 9th and 10th teachers design games which promote collaborative learning. The authors have described a strategy for designing collaborative learning games, which is through active teacher participation. They present four key elements that are essential for teachers to successfully design games for learning: the affordances of the technology for which they are designing; a concept of how games will be incorporated in the teacher’s daily lessons; the concept of games and its interactivity; and an understanding of the pedagogical goal [Shekhar et al. 2011]. In another work by Gohlke et al. , the authors have built a set of wireless, mouse-like devices enhanced with rotating controllers that aims to integrate the flexibility and transparency of mouse interaction with the benefits of physical controllers. With the use of Microsoft Multipoint, their goal is to use such controllers for audio and video editing in a different environment, but with better flexibility [Gohlke et al. 2010]. Infante et al. present an application called Exchange—a collaborative learning application developed for wirelessly interconnected Pocket PCs. This application is devoted to engage students and their teacher in a face-to-face Computer Supported Collaborative Learning (CSCL) activity, in a Single Display Groupware mode. That is, three users interact on the same display using three different mouse devices being mediated by the technological network, while preserving the original collaborative interaction. When children work collaboratively together, they show increased participation in group discussions, demonstrate a more sophisticated level of discourse, and provide more intellectually valuable contributions to those discussions [Infante et al. 2009]. A study was conducted by Gupta R. et al. that evaluate single-mouse and multiplemice configurations for computer-aided learning in schools wherein access to PCs is inadequate because of financial constraints. The proponents of this related work developed a single display groupware solution that allows multiple computer mice to be used on a single PC simultaneously. They compared the groupware with single-user-and-singlemouse and multiple-user-single-mouse scenarios. Experiments were conducted with 238 students in rural India. They found out that multiple mouse configurations were observed to be at par with the single-user scenarios which suggests that the value of a PC can be practically multiplied by employing a multiple input, shared use design. Lastly, addition, a comparison of the two multiple mouse scenarios—collaborative and competitive—showed a striking difference in learning outcomes and user behaviors that is possible due to slight variations in interaction designs for multiple-mice. [Gupta R. et al. 2007]. Estrada and Yap †¢ Page |6 A study was done by Inkpen, et al. to address collaboration preference among children, via involving pairs of children through playing a puzzle-solving game using three various experimental set-ups: (1) a paper-based style of the game; (2) a computer-based style of the game using one mouse, and (3) a computer-based version of the game using two mice. The authors developed an application using C++ and Microsoft DirectX and utilized input from one or more USB mouse. The results of this study have shown that providing children with support for their collaborative interactions can enhance their performance of activity, engagement, and motivation [Inkpen et al. 1999]. Collazos, et al. presented a paper that proposes a model describing how to design socio-technical environments that will promote collaboration in group activities. A game was developed by the proponents of this paper based on this model. The tool was used to conduct experiments for studying the collaborative learning process. Testing with this system revealed some strength and weaknesses both in sociological and technological factors. Based on their obtained results, they have seen that it is not only important to design a tool supporting the collaboration process, but also to consider other aspects such as teacher’s participation and learning goals, in order to have an effective collaborative learning environment (CLE). The use of the proposed indicators allowed the authors to identify strengths and weaknesses of the CLE they have designed [Collazos et al. 2007]. Bederson, et al. has looked at experiments using collaborative storytelling software with an aim to encourage and teach collaboration [Bederson et al. 1999]. The same software was used by Stanton and Neale, who studied the social interaction of the collaborations. These studies had children working together with independent cursor on a visual drawing and storytelling tool, but then the scenarios were limited to two children per PC. The applications studied were meant to enhance collaboration in classroom settings, and in most cases the educational goal was to teach collaboration itself among students [Neale et al. 2003]. Gupta A. et al. proposed a strategy for designing collaborative learning games with due consultations with pedagogical experts. In their paper, they specifically described a strategy for designing collaborative learning games through and with active teacher participation. Together with the teachers, they have developed a unique design methodology that helped the authors and the teachers to design and create collaborative learning games that supplement classroom teaching. After the final exercise of the workshop conducted, together with the participating chemistry teachers, they had formulated a game for students to construct a compound using the list of elements and balancing the equation—opening an opportunity of inciting discussions among students on which elements to be used. A game for secondary level chemistry was also then implemented to serve as a prototype for large scale development. With all these presented, the authors also composed four key elements that are essential to successfully design collaborative games for learning: (1) the affordances of the technology for which they are designing; (2) a vision of how the games will be incorporated in the teacher’s daily lessons; (3) the concept of games and interactivity; and (4) an effective understanding of the pedagogical goal [Gupta A. et al. 2011]. Estrada and Yap †¢ Page |7 7. PROJECT METHODOLOGY Figure 1: Research Design Diagram This this study is divided into four (4) main parts namely: (1) Review and Selection of Tool and Platform, (2) Conceptualization and Design, (3) Development, and (4) Evaluation and Testing of the multi-user educational game (quantitative assessment on its features and functionalities) by selected student and teacher respondents. 7. 1 Review and Selection of Tool and Platform In this phase, the proponents shall review, evaluate, and select the tools and platforms necessary to develop the multi-user educational game with, of course, integration of Multipoint Mouse SDK. During this stage, the proponents considered a number of development environment to be utilized for the project such as using Adobe Flash Professional, Microsoft Visual Studio, and Microsoft Expression Blend. As we evaluated and reviewed each development applications, we decided to use Microsoft Visual Studio and Microsoft Expression Blend over other tools for the reason these development apps had more substantial documentations, are comparatively stable, and had more standardized processes in making Windows-based apps in light with the Multipoint Mouse SDK, for which we will ingrate in the course of developing our multi-user educational game. Graphics design and graphical interface and elements shall be made using Adobe Photoshop, a powerful multimedia application in creating rich visuals and graphics, suitable for our multi-user educational game. Estrada and Yap †¢ Page |8 7. 2 Conceptualization and Design This is the phase where the proponents gather topics and content materials (conducive and in line with the lessons about the periodic table of elements), design game activities and game types, and design the user interface and graphical components of the multi-user game. For the content materials, the proponents shall carefully pick the topics from various chemistry books and online resources and these shall be validated by science coordinators and teachers via the Department of Education and some academic institutions if the collected materials are suitable for the educational game based on the periodic table of elements. Regarding the number of questions, it shall be numbered ranging from 75 to 100 questions (or even more), depending on the module and shall be presented in a randomly manner. Next, the proponents shall design various game types and activities to cater student’s interest and entertainment in a way it can be utilized simultaneously, using multiple mice. Game types and activities may be based from games such as flash card games and memory games—the proponents shall develop these game types in a manner it can cater multiple users. In designing, the flash card games for the first three (3) modules, the proponents will have it base from Jefferson Lab’s Elements Flash Cards (http://education. jlab. org/elementflashcards/). Here, the goal of the game is to score as high as possible by answering correctly. Their version of the game is limited only in naming element names and symbols wherein no choices or options are given as the individual player must type the answer using a keyboard. Also, the questions or â€Å"flash cards† are given randomly and the player can set how many flash cards are to be drawn. As this version uses keyboard for answering, spelling and capitalization are also checked. However, our version of the flash card games shall be modified. This modification shall support multiple mouse handling, using the Multipoint Mouse SDK. The number of mouse connected (excluding teacher’s mouse) is the also the number of individual flash card that will appear at the main gameplay. The proponents will also consider hardware requirements of the game by designing the flash card game with choices (via clickable buttons) as the students will be only using a computer mouse. To avoid confusion in the single display game, each player has their own question box (user control) wherein they are restricted to go out beyond its premises. The questions are randomly presented and no questions will appear more than once if it is given to a player. The goal of our version of this game is to answer as many flash cards as the players can. According to Microsoft Multipoint Mouse SDK website, by leveraging multiple mice in educational tools helps students to be more participative and engaged with their lessons in a classroom setting, as reflected on case studies conducted. One of the modules designed and included in this research project is about mixing elements. This game module shall be primarily based on Aakar Gupta’s research (found in the related works part of this paper) in using multipoint devices for inducing collaborative learning. The proponents shall design a game module that enables multiple students to solve a problem by working together in a whole shared screen (unlike the flash card games where they are restricted to their own user control). In this module, the players will be Estrada and Yap †¢ Page |9 asked what elements are needed to solve the problem. They will need to click the necessary elements in order to solve the problem. They must work collaboratively in order to solve the problem as time given shall be limited. After picking the elements needed, all of the players must click the ‘Check’ button to verify their answer, of course before the time ends. The goal of this module is to help students familiarize common mixtures and compounds by working together in mixing various elements with limited time. Lastly, the graphical user interface and graphical elements of the game shall be designed by the proponents considering a number of factors such as colors, font types, shapes, forms, and even placements of elements. Colors to be used shall be complimentary to each other, and avoid mixing colors in the interface that is distracting for the users. The same thing goes with the font types, where the proponents will only use two (2) to three (3) fonts for the consistency of the design interface. Other graphical element, such as buttons and containers, shall be subjected to be complimentary and in harmony with each other in order create an appealing user interface suitable for the collaborative use of the educational game. 7. 3 Development Figure 2: Research Project Development Framework The figure shown above is the detailed version of third phase of the study’s research design. During this phase, the proponents shall be using Microsoft Visual Studio as Integrated Developer Environment (IDE). Microsoft Expression Blend and Adobe Photoshop will be used for most of the UI design, from buttons to containers. Multipoint Mouse SDK will be integrated by installing it initially, then make it as reference to the Visual Studio Project. Multipoint Mouse SDK’s instances shall be initialized in the main window. From this, the proponents shall try to tweak over very few default functions and Estrada and Yap †¢ P a g e | 10 methods offered by the SDK to support some features for the game not available by default such as modifying dictionary files to improve aesthetic button states. In loading the sets of questions, it shall be presented randomly. Questions are stored in XML files. Mouse actions and information are stored in a class together with the user’s name. These shall be altogether integrated using Microsoft Vis

Friday, March 6, 2020

The Trial in To Kill a Mockingbird Essay Example

The Trial in To Kill a Mockingbird Essay Example The Trial in To Kill a Mockingbird Essay The Trial in To Kill a Mockingbird Essay Essay Topic: To Kill a Mockingbird Boring, slow and pointless are what many people think of the first 15 chapters in the novel ‘To Kill A Mocking Bird’. Well, I have news for you, without the first half of the novel we would not have been introduced and shown all the little details about Maycomb and the people in it. The novel introduces all the different themes needed in order to carry on into the second half of the novel. We explore key themes including race, determination, compassion, tolerance, respect, empathy and equality. All of which are carried on throughout key events in the rest of the novel. Chapter 3 explores the themes of tolerance, respect, and empathy.Which are all vital to the rest of the novel. In this chapter Scout learns valuable lessons about tolerating and respecting people and their ways, no matter how different or how much you disagree with them.This is shown in the quote, ‘He ain’t company, Cal, he’s just a Cunningham -‘ ‘Hush your mouth. Don’t matter who they are.’† Here Scout learns that is doesnt matter who a person is, you should always respect them, she tells Calpurnia that Walter is just a Cunningham, making him not company, but Calpurnia tells Scout that is doesnt matter who he is, he is still company. This is important as this is then carried on into the rest of the novel, as it changes Scouts view on other people and changes her way of thinking. She also learns to have empathy for other people and not judge people. As shown in the quote â€Å"You never really understand a person until you see things from his point of view until you climb into his skin and walk around in it† This example is a key lesson in the book. This lesson is putting yourself in someone else’s shoes, it teaches Scout to look past the surface and really understand who the person is and what they really are before judging them. This lesson is important as it again changes Scouts view and thinking, which therefore influences the course of e

Wednesday, February 19, 2020

Study on the cost management of construction project during Essay

Study on the cost management of construction project during construction phrase - Essay Example ty of managing costs in construction projects is undeniable since all projects are limited by resources which includes the money to be spent for the project. As such, construction cost management is very significant in the construction industry. In this regard, construction costs is understood as the expense incurred by a contractor for labor, material, equipment, financing, inflation, contingency, plus overheads and contractors profit. Being such, the role of construction costs in the project in particular and in the construction industry in general is of primary significance. Thus, studies and development of theories that will enable the contractors, experts and scholars further understand the concept are continuously undertaken. In this regard, they have come up with the different types of costs namely, earned value cost, actual cost and cost budget all of which intends to guide the user as to what is the standing of the costs of the project from the beginning until the end. These different types of costs involve the following elements: labour, material, equipments, financing, contingency, overheads and others like VAT. Moreover, cost is affected by the following: project duration, project schedule change, resources consumption, price fluctuation, project quality, inflation, project scope, rework, worker injuries, delivery approach, and management practise. The numerous factors that affect construction costs make the nature of construction costs unique, dynamic and undeniably complex. As such, several theories are proffered in order to elucidate and direct the management regarding the control of costs. These are: earned value analysis, life cycle costing analysis, and value engineering. However, it should b e noted that as the concern regarding costs pervades the entire project, there is a necessity to focus only on certain aspects of costs in the project so as not to conflate the discussion. And as mentioned , the entire project zeroes in on construction

Tuesday, February 4, 2020

Graduate reflection paper 4(b) Essay Example | Topics and Well Written Essays - 2250 words

Graduate reflection paper 4(b) - Essay Example This means they must understand the specific needs of the organization and understand what needs to be evaluated and why. They will need to be able to lead training for a diverse group of employees and understand how these evaluations tie into the training. I believe that knowledge is synonymous with education and a strong leader must understand how to deal with a diverse group of people under a variety of circumstances. I believe in the God centered approach and that all knowledge and wisdom becomes known through inspiration and revelation, through nature and the written word of the Bible. The Bible is consequently a valuable sourcebook for those in quest of genuine wisdom and the Christ is still the great teacher to those who read his words. This worldview creates a foundation for my leadership and helps me understand how I want to lead at any given moment. I rely on my faith to help me when I am not sure what to do in a situation. The many experiences that I have had both in work and in growing up have shaped my view of leadership. As an example, when I worked with my family on our farm, I learned individuality. I also learned about consistency and hard work which are two attributes that still are very important to me. I also learned about multigenerational pride and this was expressed in our home and in how we served our neighbors. In serving the neighbors, I understood that I would be serving others as part of my life work because it appealed to me and it was important to my family. When I think of evaluation and assessment, I go back to education as the primary focus of assessment. As a professor, I am faced with assessing my students continuously. As stated in other papers, I begin all my classes with a personality test that gives me an understanding of each student and their potential. Angelo and Cross (1993) suggested that the process of assessing students in their

Monday, January 27, 2020

The Business Plan For Dates Fruits Marketing Essay

The Business Plan For Dates Fruits Marketing Essay Our group of six students from Saudi Arabia is formed in order to sell date fruits. All the sale will take place inside College Lane and de havland. The major target will be near to the Key centre at college lane because all students who know dates very well will go to that place. We are going to sell only high quality dates. It is well-known, that dates are grown in the Arabian Peninsula, where farmers have relied on growing exotic fruits. Saudi Arabia has best types of dates in the world.  This type we are going to sell. It is remarkable, that the quality of dates in the British markets is poor and the prices are very expensive. So, our aim is to introduce really good product to a customer. Erskine, Osman, Lashine and others in their statement Date Palm in the GCC countries of the Arabian Peninsula say that in Saudi Arabia 173 million hectares are occupied for pasture. There are fruits and vegetables grown. Also they bred animals there. Conditions of rangeland are not so good. Production potential is very low in some places. Almost 86% of the total accessible water in the region is allocated for agriculture. So, the 22% of the total land area is cultivable. Palm tree is remarkable for its salt-tolerance and heat endurance. The shallow groundwater is extremely important for its successful growth. Age of the date palm can reach a hundred years. Life of the people inhabiting Arabian Peninsula is associated with this palm tree. People demand dates become more and more in the United Kingdom. It seems that if everyone knew about the usefulness of dates, they would have been even more reclaiming. Products Date palm is a typical plant of dry subtropics that gives an edible tasty fruit. One date palm makes over 100 kilograms of nutritious dates a year. Naturally, that for thousands of years emerged around 5000 varieties divided into three main groups dry, semi, and soft. The soft are consumed on the spot with fresh, in a mature state; the fruits of these varieties contain very little sugar. Dry dates, dried in the sun, contain much more sugar and can be stored for very long, it can be said for years. As for the semi those intended for export, they are also dried in the sun. Processed dates are generally more popular than natural dates. There are many types of packaging: bags, tubes, ravier, boxes. The ravier has the leadership. It is well known, that semi dates are the tastiest. Moreover, it is considered, that semi dates favorably affect the brain, increasing its productivity. But our strategy will allow buyers tasting all sorts of dates chose the best one for everyone as well. Elias in her work Date A Wonder Fruit of Arabia states that dates contain almost all vitamins. It should be noted the high concentration of pantothenic acid. This substance stimulates the production of energy, makes you confident, energetic and able to quickly focus on. Dates have also another, less well-known property: these fruits have mild sedative and hypnotic effects. Jahromi, Rafiee and Jafari in Some physical properties of date fruit tell that dates can also be encouraged to overcome the weakening of the body after a serious illness, overwork, stress. No fruit can be compared with dates, if you want to satisfy your hunger. Dates increase efficiency of the brain and nerve cells. From ancient times, dates were used not only as food but also as a medicine. Marouf and Lihadh in their Invertase from date fruits say that they contain copper, iron, magnesium, zinc, potassium, phosphorus, sodium, aluminum, cadmium, cobalt, sulfur, boron. Dates can help with anemia (1982). It has a beneficial effect in fatigue and physical fatigue. It helps with colds as well. Ten dates are able to satisfy our daily needs in copper, magnesium and sulfur, and they contain half of the required iron and fourth of the calcium. Dates are a tasty and natural dessert that has a nice flavor. These fruits are absolutely harmless, as well as low-calorie fruits and therefore suitable for people watching their weight. Mission Statement and Objectives Our group members want to run this small business for getting some experience about this kind of business. It will be really good experience for us to make the business plan and to see how it works in real. We realize that it is not so easy for students who only make their first steps in business but we are ready to try. He is lifeless who is faultless. We are sure, that this experience will be our first attempt to arrange small business and to see how much effort it will require. We are not afraid of mistakes. Our mission is to provide high quality date fruits for consumption. The idea behind the business is to sell healthy and valuable fruits to the public for everyone to pay attention on usefulness of dates. A variety of classes provides the possibility to chose. All sorts of date fruits are healthy and become popular in many countries not by chance. Market Overview In his research about the marketing potential of date palm fruits, Pascal Liu says, that Europe is a key market for date exporters. Over half a million tones of dates imported every year in the world. The European Union accounts for 10% of the total with some 50  000 tones (2003) Imports of dates into Europe were comparatively stable from 1990 to 1997: nearly 43  000 tones were imported. In 1998-2000 the rise in imported quantities did not translate into a higher value of imports because of the fall in import prices in 1999-2000. Imports of date fruits into European countries are seasonal. Often they take place at the end of the year (Liu). In Muslim countries traditionally dates are consumed during Ramadan. Most European countries do not produce dates. The exception is Spain with a little quantity. France often re-exports date fruits. Most of the re-export trade takes place between European member countries (Liu). People demand dates become more and more in UK. France, Germany, Italy, the United Kingdom and Spain account for 85% of total imports of dates in volumes. Irelands imports are also growing. Backwards, Portugal, Netherlands, Finland, Austria show no clear trend. There are also some more date varieties: Deglet nour date variety is the most popular in Europe. Imports of this type of date are nearly 30  000 tones a year. This type is exported from Tunisia and Algeria. Also deglet nour is produced in Israel. The United States is also a producer of this type of dates. Germany and Britain import not big quantities. Southern European countries mainly consume deglet nour dates. Not deglet nour called common dates by European traders. Germany and the United Kingdom together import over 10  000 tones of common dates annually. German traders need the low price for this type of dates. Common dates also used for food in Great Britain. Pascal Liu says, that European people know mejool since 1990s. However, it is only last three years that they have really taken off. Nowadays the United States share the European market of dates with Israel. As more and more consumers turn to organic foods, retailers will look for a complete range of organic products, including dates. France is the leading market for dates in the European Union. Its main suppliers are Algeria and Tunisia. The United Kingdom is the second largest European market for date fruits. Then Italy and Germany follow. Imports of dates increased last years. Germany primarily imports common dates. Consumption of higher quality dates tends to increase. Spain is the fifth largest date market in Europe. But it is remarkable, that it is a country where imports are growing. Tunisia is a leader in producing of deglet nour. The official production figure in 2001 was 107  000 tones for all varieties. Algeria is the second largest producer of dates in the world (deglet nour). In 2000 365  000 tones of all varieties of dates were produced. Iran is the second largest date producer in the world with over 900  000 tones. It is the leading date supplier in the United Kingdom. Its other two largest clients are Germany and Denmark(Liu). These countries export common dates. Israel produces little quantities of date fruits (9 5000 tones in 2001). But its exports to European countries have increased over the past years and now it have reached 4  300 tones. The United States exports deglet nour and mejool dates to European countries. It produces dates in California. Pakistan is the fourth largest date producer in the world with over half a million tones in 2000. Common dates are exported to Europe from Pakistan. There are significant trade flows between the countries of the European Union. Some countries re-export dates. They are estimated at over 20  000 tones a year. The main markets of France are Germany, Belgium, Netherlands and the United Kingdom (Liu). The other European countries re-export much smaller quantities. Sine 1992 the United Kingdom exports less than 500 tones to such countries as Ireland, Denmark and Germany. Germany has become the European Unions second largest date exporter (700-900 tones a year). Germany exports dates to such countries as Austria and Denmark. The Netherlands re-exports between 500 and 700 tones annually. Operations Our selling group will initially market its product to target clients. To achieve this goal: We will create bright booklets, brochures which describe the benefit of dates, its useful properties. These booklets will be given for free on the streets close to the college. There will be invitations at the exhibition of the dates also. We will post an advertisement about the forthcoming exhibition at the Internet, on popular social networks. We will organize an exhibition of the dates where fruits will be sold at low price. This is necessary for everyone to have a possibility to taste dates. There also books and magazines about date fruits will be sold. We will organize some lectures to tell more about the dates and even to explain how to grow date palm at home. For sale we need nearly 50 kilograms of date fruits and we will order it at the market. Also we will order some interesting books about dates. We plan to hold an exhibition for 6 days. During this time we want to show that if to provide an effective advertisement people will gladly buy healthy and tasty dates. With a help of interesting and cognitive booklets a lot of customers will get to know more about these fruits and re-discover it for them. At the exhibition everyone will get an opportunity to taste dates for free and then to decide if to buy it or not. All three kinds of dates will be featured at the exhibition. To every kind there will be a special description with its characteristics. Dates will be located in nice decorated pot. Two students will sale date fruits; one will sale books and two will give booklets to customers. One student will be outside near the college giving booklets to students. But before the exhibition we will provide some lectures about dates which will include history knowledge about these fruits. Lectures will be not boring, because we will prepare presentation and some additional materials about date palms and dates. We also will find some recipes of dishes with dates. Two students will lecture; three will give booklets on the streets and one will post an advertisement about an exhibition on the Internet sites, such as facebook and myspace. These advertisements should pay students attention on the forthcoming exhibition. It is obligatory to create nice and memorable advertisements and brochures. The next day an exhibition will open, where everyone will get an opportunity to taste dates and to buy interesting materials about these fruits. In addition to this, we will try to use SWOT analysis in our business. Using this strategic planning  method we will get a chance to evaluate the  Strengths,  Weaknesses,  Opportunities, and  Threats involved in our business project. With a help of this method we will try to identify the internal and external factors that are favorable and unfavorable to achieve our objective. So, we will reveal all advantages of our business, its possible weaknesses, its external chances that may help us to provide better sales and also we will pay attention at possible troubles. Management We choose Grove House for our group. Grove house is a charity for the cancerous persons. We choose this charity and want to help the patient to improve their life. Another reason is Grove House is near the law school, not too far away from De Havilland Campus. There are six members in our group. We divide our work and have group meeting in every lecture. We have a finical plan about our cash flow. In our plan, we will earn 25 pounds and all of the money will be given to Glove House to improve the patients life. Our team of students who will sell date fruits are responsible and executive. Before the engaging in selling we examined the literature on the topic, made a plan of action and calculated the necessary amount of materials. Our team was divided into three groups and every one of us got his personal duties. Two students will create interesting brochures and booklets about date palms and date fruits. One student will order dates (50-60 kg). Two students will buy all necessary equipment, such as pots for date fruits, tablecloth, and tray. One student will make a presentation for the lection. One student will write a lection about dates using interesting historical facts and other information about date palms. This student also will find some recipes of dishes with dates. So, the process will begin when everything will be ready. All the six days of selling are also planned: First day: Three students will lecture. Three students will hand out booklets and brochures. And one student will post advertisements on the Internet. Second day: Three students will sell dates. One student will sell books. Two students will hand out brochures. Forth and fifth days will be the same as second. We assign responsibilities in order to save time and resources. So, all the work will be done effectively. Financial projections Colege lane Dehavland Total Sales: Units 65 20 85 Price/unit 1 1 1 Sales 65 20 85 Unit cost 0,5 0,5 0,5 Cost of sales 32,5 10 42,5 Gross profit 32,5 10 42,5 Expenses: Market research 4 3,5 7,5 rent 0 0 0 transportation 3 2 5 packing 3,25 1 4,25 Stationary 0,4 0,35 0,75 Tot. Expenses 10,65 6,85 17,5 Net Profit 21,85 3,15 25 Funding source We will ask friends and relatives to borrow some money; also will take not huge loan at the bank. It will be enough to buy all necessary things. It is estimated that this job will begin to make a profit after two days of operations. We do not expect to have huge cash problems during the selling. If there will be some, we will sell dates later. We also can organize more exhibitions in future when there will be possibilities for this. If this selling will give a good profit, obviously, we will arrange it again very soon. And we will need only to buy date fruits, some books and perhaps some materials for brochures and booklets. As about utensils so we already have all the necessary. During these days we will earn money for charity. Risk Assessment The risk of this selling related to the point, that perhaps not all goods will be soled. Not all the booklets and brochures will be given. So, we may get a little profit or do not get any profit at all. Our costs can exceed the purchase. Another point is related with risk of lack attention of students to this arrangement. Our main clients are students. Surely, if we will provide good advertising, this arrangement will be undoubtedly successful. If we will pay not so much attention to advertising, so our selling will be not so impressive. So, good advertising is the most important thing for our arrangement. This plan is a guide for our action, the product and service part show what we will sale and what we will service to the customers. We want to believe that our first steps in the small business will be done successfully. We realize that it is impossible without mistakes but with its help we will get to know what to do in future. We believe also that our first business plan will help us to see by our eyes what the small business is and what this job demands from us. But it is not all that we are expecting to receive. We want people to know more about date fruits and to discover dates for everyone from new sides. We suppose it will be quite helpful. Everyone will get an opportunity not only to buy tasty dates but also to broad his outlook. We believe we will achieve our aims.

Sunday, January 19, 2020

How did you spend the Kadayawan Festival?

Kadyawan is a festival celebrated by Dabawenyos each year in the month of August. It is celebrated to thank our creator for the good harvest and blessing. There are lots of events, tourist from around the globe, TV Icons visiting and having Mall Shows, Sale and many marked down prices on almost all items in the Malls, Sporting events namely Motocross, Fun runs, marathons and many more. There is also street dance and float parade where each participants showcase the culture and creativity of Dabawenyos and many spectators enjoy the colourful costumes and designs.I spent the Kadayawan Festival with friends, classmate and family. On the first day of the festival me and my Classmates in English 102 namely Erix, Princess and her friend Jela went to a KTV near People’s Park. We sang, danced, and stuffed ourselves with delicious food and snacks. Even if we don’t hit the right pitch of the song we still had fun laughing at ourselves. We had so much fun starting at 4 o’cl ock in the afternoon up to 8 o’clock in the evening. After the KTV we went separate ways and my friend and I went to Gaisano Mall and had our dinner at Pizza Hut then went home.On the second day, my friend and I went to Crocodile Park and watch the motocross. It was my first time to see it in person and I was so amazed to see the stunts like floating in the mid air. I was also impressed to see kids driving side by side with professional motocross racers. After watching motocross we to a restaurant and had some Pancit for snack then went to Nccc Mall. I bought some toys and books for my son. It was so crowded in the Mall because Enrique Gil was there but I was not able to see even just a glimpse of him.Then me and my friend went to Jade by the sea at Times Beach where we had our dinner and sang again in a KTV room. I went home past 10 o’clock in the evening. On the third day, Sunday, My Family went to church. I thank God for the protection and for all the blessings He h ad given me and for the good health especially during the celebration of the Kadayawan. Even if there are bomb threats and the City is on Red Alert, I would say that God shielded my friends, family, love ones and all who Dabawenyos from any harm. I never stop thanking him for everything.Before, I don’t usually enjoy Kadayawan because I only watched it on TV but this time that I had experienced the fun that I’d missed for all those years. But this time, next year I would make sure that in every celebration I will be there to have fun and see the different presentations of our culture. Three days of enjoying was not enough for me but it was still worth it. I would also like to thank our City Mayor for a well organized Festival and especially for keeping the City safe from terrorist attack. I am so lucky to be born in Davao and I am very proud to be called a Dabawenyo.

Friday, January 10, 2020

Avoid Being Late

Avoid Being Late Lasonya Dawson Grand Canyon University PSY-102 October 24, 2010 Avoid Being Late The act of being late can be avoided by taking certain measures. The first thing you have to be able to do is admit that you had a problem with being on time. The next thing you have to do is be able to identify what causes you to be late. The next thing that you have to be is willing to do is make the necessary changes to correct the issues. The issue can be corrected with acknowledging all of the above and realize that this can be a very career threatening thing.The admittance that you have issue with being on time is the very first step in starting the process is resolving the issue. When you are late the problem starts in the preparation of the day before or the day of. One has to be able to picture in their mind what needs to be the day before and have a backup plan if needed. If one is in denial that they have a problem being on time, then there is little that can be done to correc t the issue. Once you have acknowledged the issue then you can find a solution or set up some type of system to resolve it. One has to be able to identify what triggers or causes them to be late.When you realize the point when time starts to get in a bit of a crunch could be sign of you being late. You have to be able to figure out is it the day before preparation or is it that you may have to try to multitask. Multitasking is the act of doing several things at the same time to get all completed in a timely manner. One should be able to see the pattern and the signs that occur when they are about to be late. When you are able to make the necessary changes to eliminate being late then you will be able to see what a positive effect it has on all things in your life.Once the changes are made to correct the issue you should become a more productive person. The key to being on time is time management. If you are able to manage your time well usually you are always on time. I pride myself on being on time. I start the day before if I know I have to be somewhere at a certain time the next day. I start by doing everything that I can possibly do the day before so that it will not slow me down the next day. I start with the kids. I ironing their clothes, getting their snacks together, and making sure I know how much time I am going to need to get them ready.I can say that I am rarely late to anything that I am expected to be on time to. I accredit it to the fact I feel like I am going to miss something if I am late and I hate to be in a hurry or having to do things at the last minute. The issue will not just be resolved in just one attempt. You have to be willing to try different things over a period of time. You have to be able to set a realistic time frame that you will be able to say that you have the issue under control. One has to set short term goals and follow through with them. You can start as simple as doing some things the day before that you would normally d o the day of to save time.One may follow up next with trying to multitask and take care of several things at once but, do not overwhelm yourself. Finally you can use what you have been training yourself to do on a family outing and set a time that you expect yourself to be there. You can even go so far as to grade yourself. There should also be some consequences for you being late. You can make an agreement with yourself to take away things that you like to do. You should also reward yourself for being on time until you have gotten the issue under control. I could start by taking away television time from you or even internet time from yourself.You can reward yourself by buying something that you like. There should always be penalties for allowing you to be late as well as rewards for being on time. The main thing that one has to realize is the negative effect that being late has on your career. Being late shows signs that you are not dependable. You should think it as if you are go ing to an interview and that if you are late then you are not going to get the job that you so desperately need. If one can place that kind of pressure on themselves then you should be able to always